Media Summary: Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support
Coding Math Episode 21 Bitmap - Detailed Analysis & Overview
Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ... Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support Finally, we make it into the realm of the third dimension. Or at least half way into the third dimension. Support
This week we add a few new useful features to the particle object. Support This video continues the discussion about vector In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we turn our postcards in space into a spinning 3D carousel. Support