Media Summary: Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support

Coding Math Episode 21 Bitmap - Detailed Analysis & Overview

Some weeks back I promised to show you how to do collision detection with Modules 4 & 5 - How to write a static method, call it, and use This week we transition from 2.5D into full 3D. Support Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ... Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support Finally, we make it into the realm of the third dimension. Or at least half way into the third dimension. Support

This week we add a few new useful features to the particle object. Support This video continues the discussion about vector In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we turn our postcards in space into a spinning 3D carousel. Support

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Coding Math: Episode 21 - Bitmap Collision Detection
Code.org Unit 1 Lesson 21 - Math Class
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 17 - Particles - Optimization
Coding Math: Episode 28 - More on Easing
Coding Math: Episode 22 - 3D - Postcards in Space
Coding Math: Episode 18 - Particles - Enhancements
1.4: Vector Math II - The Nature of Code
Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 23 - 3D Carousel
Coding Math: Mini #6 - A Better Random
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Coding Math: Episode 21 - Bitmap Collision Detection

Coding Math: Episode 21 - Bitmap Collision Detection

Some weeks back I promised to show you how to do collision detection with

Code.org Unit 1 Lesson 21 - Math Class

Code.org Unit 1 Lesson 21 - Math Class

Modules 4 & 5 - How to write a static method, call it, and use

Coding Math: Episode 24: 3D Points and Lines

Coding Math: Episode 24: 3D Points and Lines

This week we transition from 2.5D into full 3D. Support

Coding Math: Episode 17 - Particles - Optimization

Coding Math: Episode 17 - Particles - Optimization

Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...

Coding Math: Episode 28 - More on Easing

Coding Math: Episode 28 - More on Easing

Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support

Coding Math: Episode 22 - 3D - Postcards in Space

Coding Math: Episode 22 - 3D - Postcards in Space

Finally, we make it into the realm of the third dimension. Or at least half way into the third dimension. Support

Coding Math: Episode 18 - Particles - Enhancements

Coding Math: Episode 18 - Particles - Enhancements

This week we add a few new useful features to the particle object. Support

1.4: Vector Math II - The Nature of Code

1.4: Vector Math II - The Nature of Code

This video continues the discussion about vector

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math: Episode 23 - 3D Carousel

Coding Math: Episode 23 - 3D Carousel

This week we turn our postcards in space into a spinning 3D carousel. Support

Coding Math: Mini #6 - A Better Random

Coding Math: Mini #6 - A Better Random

In this mini