Media Summary: This week we turn our postcards in space into a spinning This week we transition from 2.5D into full In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math Episode 23 3d - Detailed Analysis & Overview

This week we turn our postcards in space into a spinning This week we transition from 2.5D into full In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support Support this series and get rewards! ▻ Welcome to Game Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ...

This video is part of a new series where I construct a We wrap up the discussion on line intersections by showing a couple of examples of how to use the function. Support Finally, we make it into the realm of the third dimension. Or at least half way into the third dimension. Support

Photo Gallery

Coding Math: Episode 23 - 3D Carousel
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2
Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 28 - More on Easing
Game Programming - Episode 23 - Moving Logic
Coding Math: Episode 3 - More Trigonometry
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
Coding Math: Episode 34 - Line Intersections Part III
Coding Math: Episode 22 - 3D - Postcards in Space
Coding Math: Episode 42 - Isometric 3D Part II
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Coding Math: Episode 23 - 3D Carousel

Coding Math: Episode 23 - 3D Carousel

This week we turn our postcards in space into a spinning

Coding Math: Episode 24: 3D Points and Lines

Coding Math: Episode 24: 3D Points and Lines

This week we transition from 2.5D into full

Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

More on

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math: Episode 28 - More on Easing

Coding Math: Episode 28 - More on Easing

Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support

Game Programming - Episode 23 - Moving Logic

Game Programming - Episode 23 - Moving Logic

Support this series and get rewards! ▻ http://www.patreon.com/thecherno Welcome to Game

Coding Math: Episode 3 - More Trigonometry

Coding Math: Episode 3 - More Trigonometry

Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ...

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

This video is part #1 of a new series where I construct a

Coding Math: Episode 34 - Line Intersections Part III

Coding Math: Episode 34 - Line Intersections Part III

We wrap up the discussion on line intersections by showing a couple of examples of how to use the function. Support

Coding Math: Episode 22 - 3D - Postcards in Space

Coding Math: Episode 22 - 3D - Postcards in Space

Finally, we make it into the realm of the third dimension. Or at least half way into the third dimension. Support

Coding Math: Episode 42 - Isometric 3D Part II

Coding Math: Episode 42 - Isometric 3D Part II

3D