Media Summary: In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we transition from 2.5D into full 3D. Support More on 3D modeling with points and lines. Support

Coding Math Episode 26 2d - Detailed Analysis & Overview

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we transition from 2.5D into full 3D. Support More on 3D modeling with points and lines. Support Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support This week we wrap up forward kinematics, creating a fairly realistic walk cycle. Support 3D layout strategies and simple character interaction. Support

We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms. Support ... Today we look at four different strategies to use when an object goes off the screen. Support

Photo Gallery

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2
Coding Math: Episode 28 - More on Easing
Coding Math: Episode 2 - Intro to Trigonometry
Coding Math: Episode 44 - Kinematics Part II
Coding Math: Episode 42 - Isometric 3D Part II
Coding Math: Episode 37 - Verlet Integration Part II
Coding Math: Episode 12 - Edge Handling
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Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math: Episode 24: 3D Points and Lines

Coding Math: Episode 24: 3D Points and Lines

This week we transition from 2.5D into full 3D. Support

Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

More on 3D modeling with points and lines. Support

Coding Math: Episode 28 - More on Easing

Coding Math: Episode 28 - More on Easing

Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support

Coding Math: Episode 2 - Intro to Trigonometry

Coding Math: Episode 2 - Intro to Trigonometry

In this

Coding Math: Episode 44 - Kinematics Part II

Coding Math: Episode 44 - Kinematics Part II

This week we wrap up forward kinematics, creating a fairly realistic walk cycle. Support

Coding Math: Episode 42 - Isometric 3D Part II

Coding Math: Episode 42 - Isometric 3D Part II

3D layout strategies and simple character interaction. Support

Coding Math: Episode 37 - Verlet Integration Part II

Coding Math: Episode 37 - Verlet Integration Part II

We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms. Support ...

Coding Math: Episode 12 - Edge Handling

Coding Math: Episode 12 - Edge Handling

Today we look at four different strategies to use when an object goes off the screen. Support