Media Summary: Today we look at four different strategies to use when an object goes off the screen. Support We take a look at aspect ratio - specifically, how to size an image, video or other object of one size to fit it into a container of ... Get the JomaClass membership: First 100 people get 15% off the yearly subscription with promo

Coding Math Episode 12 Edge - Detailed Analysis & Overview

Today we look at four different strategies to use when an object goes off the screen. Support We take a look at aspect ratio - specifically, how to size an image, video or other object of one size to fit it into a container of ... Get the JomaClass membership: First 100 people get 15% off the yearly subscription with promo In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ...

Photo Gallery

Coding Math: Episode 12 - Edge Handling
Coding Math: Episode 55 - Aspect Ratio
why you NEED math for programming
Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 13 - Friction
View Detailed Profile
Coding Math: Episode 12 - Edge Handling

Coding Math: Episode 12 - Edge Handling

Today we look at four different strategies to use when an object goes off the screen. Support

Coding Math: Episode 55 - Aspect Ratio

Coding Math: Episode 55 - Aspect Ratio

We take a look at aspect ratio - specifically, how to size an image, video or other object of one size to fit it into a container of ...

why you NEED math for programming

why you NEED math for programming

Get the JomaClass membership: https://joma.tech/dsa First 100 people get 15% off the yearly subscription with promo

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math: Episode 13 - Friction

Coding Math: Episode 13 - Friction

Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ...