Media Summary: Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ... Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you ...

Unite 2013 Scripting Behind The - Detailed Analysis & Overview

Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ... Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you ... William Roberts (Schell Games) offers a deep dive into how the build processes work on larger projects. Download slides and ... Tim Cooper, developer at Unity, gives a range of tips and tricks and explains why they work in the engine. Topics include smart ... Oliver Eberlei (Hammer Labs) explains how editor

Kayle Kinnunen (Game Director, Roadhouse Interactive) explains how today´s games work as a service, providing an evolving ... Elliot Mitchell (Vermont Digital Arts / Boston Unity Group) shares his experience with 3D and animation art pipelines as they relate ... Matthew Miner and Brad Keys (Lumos) explain how can game developers keep (most of) the cheaters from ruining online leader ... This session by Blackbird Interactive covers Unity best practices for design patterns, debugging techniques and project ... Jonathan Chambers covers the basics of the upcoming Nicholas Francis co-founded Unity and was CCO at the company for many years. He left Unity in 2012 to start up his own games ...

Ryan Hipple (Schell Games) on how engineers can plan and build tools and systems that enhance the ability of artists and writers ... Unity's Immediate Mode GUI system is a very powerful tool for both Runtime and Editor UI. This talk relates to IMGUI internals and ... Karen Collins and Alexander Hodge (Ehtonal) on how to plan, build and sell plugins, using the example of their audio plugin ... Michael "ArenMook" Lyashenko is the sole developer of NGUI, a popular UI kit for Unity. This talk explains what Michael has done ... In this talk, Blackbird Interactive outlines the technology used to provide designers and artists with the tools they need to craft the ... Frank DeLise (Director of Game Solutions at Autodesk) at

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Unite 2013 - Scripting Behind the Scenes
Unite 2013 - Advanced Editor Scripting
Unite 2013 -  Extending Coroutines
Unite 2013 - Custom Build Processes with Unity
Unite 2013 - Internal Unity Tips and Tricks
Unite 2014 - Editor Scripting from the real world
Unite 2013 - Ship is When it Starts: Live Ops & Analytics
Unite 2013 - Keynote
Unite 2013 - Successfully Avoiding Disaster in Your Art Pipeline
Unite 2013 - Web Security and you! Practical tips to keep cheaters at bay
Unite 2013 - Nurturing Large Projects:  How We Structured Hardware: Shipbreakers
Unite 2014 - IL2CPP: The next generation of scripting in Unity
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Unite 2013 - Scripting Behind the Scenes

Unite 2013 - Scripting Behind the Scenes

Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how

Unite 2013 - Advanced Editor Scripting

Unite 2013 - Advanced Editor Scripting

Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ...

Unite 2013 -  Extending Coroutines

Unite 2013 - Extending Coroutines

Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you ...

Unite 2013 - Custom Build Processes with Unity

Unite 2013 - Custom Build Processes with Unity

William Roberts (Schell Games) offers a deep dive into how the build processes work on larger projects. Download slides and ...

Unite 2013 - Internal Unity Tips and Tricks

Unite 2013 - Internal Unity Tips and Tricks

Tim Cooper, developer at Unity, gives a range of tips and tricks and explains why they work in the engine. Topics include smart ...

Unite 2014 - Editor Scripting from the real world

Unite 2014 - Editor Scripting from the real world

Oliver Eberlei (Hammer Labs) explains how editor

Unite 2013 - Ship is When it Starts: Live Ops & Analytics

Unite 2013 - Ship is When it Starts: Live Ops & Analytics

Kayle Kinnunen (Game Director, Roadhouse Interactive) explains how today´s games work as a service, providing an evolving ...

Unite 2013 - Keynote

Unite 2013 - Keynote

The keynote address from Unity's premier

Unite 2013 - Successfully Avoiding Disaster in Your Art Pipeline

Unite 2013 - Successfully Avoiding Disaster in Your Art Pipeline

Elliot Mitchell (Vermont Digital Arts / Boston Unity Group) shares his experience with 3D and animation art pipelines as they relate ...

Unite 2013 - Web Security and you! Practical tips to keep cheaters at bay

Unite 2013 - Web Security and you! Practical tips to keep cheaters at bay

Matthew Miner and Brad Keys (Lumos) explain how can game developers keep (most of) the cheaters from ruining online leader ...

Unite 2013 - Nurturing Large Projects:  How We Structured Hardware: Shipbreakers

Unite 2013 - Nurturing Large Projects: How We Structured Hardware: Shipbreakers

This session by Blackbird Interactive covers Unity best practices for design patterns, debugging techniques and project ...

Unite 2014 - IL2CPP: The next generation of scripting in Unity

Unite 2014 - IL2CPP: The next generation of scripting in Unity

Jonathan Chambers covers the basics of the upcoming

Unite 2013 -- interview with Nicholas Francis, co-founder of Unity and framebunker

Unite 2013 -- interview with Nicholas Francis, co-founder of Unity and framebunker

Nicholas Francis co-founded Unity and was CCO at the company for many years. He left Unity in 2012 to start up his own games ...

Unite 2013 - Empowering Content Creators

Unite 2013 - Empowering Content Creators

Ryan Hipple (Schell Games) on how engineers can plan and build tools and systems that enhance the ability of artists and writers ...

Unite 2013 - Wrangling OnGUI

Unite 2013 - Wrangling OnGUI

Unity's Immediate Mode GUI system is a very powerful tool for both Runtime and Editor UI. This talk relates to IMGUI internals and ...

Unite 2013 - Plugin Postmortem

Unite 2013 - Plugin Postmortem

Karen Collins and Alexander Hodge (Ehtonal) on how to plan, build and sell plugins, using the example of their audio plugin ...

Unite 2013 - The State of (New) GUI in Unity 4.x

Unite 2013 - The State of (New) GUI in Unity 4.x

Michael "ArenMook" Lyashenko is the sole developer of NGUI, a popular UI kit for Unity. This talk explains what Michael has done ...

Unite 2013 - Heads Up Display: Empowered Developers & Scalable UI

Unite 2013 - Heads Up Display: Empowered Developers & Scalable UI

In this talk, Blackbird Interactive outlines the technology used to provide designers and artists with the tools they need to craft the ...

Unite 2013 - Your Next Modeling Tool (Autodesk )

Unite 2013 - Your Next Modeling Tool (Autodesk )

Frank DeLise (Director of Game Solutions at Autodesk) at