Media Summary: Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ... Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you ...
Unite 2013 Scripting Behind The - Detailed Analysis & Overview
Jonathan Chambers (Software Developer, Unity Technologies) provides an overview of how Yilmaz Kiymaz about all the sneakier and crazier ways of bending the Unity Editor to your will. Dive deep into the Editor APIs, ... Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you ... William Roberts (Schell Games) offers a deep dive into how the build processes work on larger projects. Download slides and ... Tim Cooper, developer at Unity, gives a range of tips and tricks and explains why they work in the engine. Topics include smart ... Oliver Eberlei (Hammer Labs) explains how editor
Kayle Kinnunen (Game Director, Roadhouse Interactive) explains how today´s games work as a service, providing an evolving ... Elliot Mitchell (Vermont Digital Arts / Boston Unity Group) shares his experience with 3D and animation art pipelines as they relate ... Matthew Miner and Brad Keys (Lumos) explain how can game developers keep (most of) the cheaters from ruining online leader ... This session by Blackbird Interactive covers Unity best practices for design patterns, debugging techniques and project ... Jonathan Chambers covers the basics of the upcoming Nicholas Francis co-founded Unity and was CCO at the company for many years. He left Unity in 2012 to start up his own games ...
Ryan Hipple (Schell Games) on how engineers can plan and build tools and systems that enhance the ability of artists and writers ... Unity's Immediate Mode GUI system is a very powerful tool for both Runtime and Editor UI. This talk relates to IMGUI internals and ... Karen Collins and Alexander Hodge (Ehtonal) on how to plan, build and sell plugins, using the example of their audio plugin ... Michael "ArenMook" Lyashenko is the sole developer of NGUI, a popular UI kit for Unity. This talk explains what Michael has done ... In this talk, Blackbird Interactive outlines the technology used to provide designers and artists with the tools they need to craft the ... Frank DeLise (Director of Game Solutions at Autodesk) at