Media Summary: As you transcend the basics of GDevelop, you'll want to have things stay the same each time someone opens your game. In this ... WARNING: Some things have been changed in engine, and this video is a little out of date. 1. The actions for write/read have ... This approach has a risk for players as resources can run arbitrary code. New video explaining that:
Saving Loading Storage Intermediate Tutorial - Detailed Analysis & Overview
As you transcend the basics of GDevelop, you'll want to have things stay the same each time someone opens your game. In this ... WARNING: Some things have been changed in engine, and this video is a little out of date. 1. The actions for write/read have ... This approach has a risk for players as resources can run arbitrary code. New video explaining that: Learn how to safely convert (serialize) your variables into a basic Never pack AIR again See On Amazon: ... This is the best tip I ever learned in Schedule 1!!!!
Hello Godotneers! When you make a game, you will eventually want to add a system for