Media Summary: Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... Added dynamic lights, doors, projectiles and very basic AI. Got some new features in there as you can see, but what's really cool is this accidental fractal (Sierpinski gasket?) that came about ...
Ray Casting Engine Demo 4 - Detailed Analysis & Overview
Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... Added dynamic lights, doors, projectiles and very basic AI. Got some new features in there as you can see, but what's really cool is this accidental fractal (Sierpinski gasket?) that came about ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer) In this video I look at how the "traditional OLC" method of I'm making this video public just because it's to be embedded in a blog post I'm preparing.. I realize it doesn't make much sense ...
A new raycaster will need an easy way to make games. Here I start creating a new map editor Пишу движок с программным рендерингом на Java. Сейчас уже готовы: - многопоточный рендеринг; - чересстрочный ...