Media Summary: This time, we're still working with references, but we'll learn about a new type of reference: a constant reference. We'll also talk ... There are cases where functions should be avoided. Why is that the case? And what to use instead? In this video, we'll learn how to create our own functions. We'll also discuss the idea of abstraction, and how functions enable us to ...
Cmpsc 101 Week 9 Inlining - Detailed Analysis & Overview
This time, we're still working with references, but we'll learn about a new type of reference: a constant reference. We'll also talk ... There are cases where functions should be avoided. Why is that the case? And what to use instead? In this video, we'll learn how to create our own functions. We'll also discuss the idea of abstraction, and how functions enable us to ... In this video, we'll begin coding our main function and supporting functions. Our pseudocode is done, but we still have some planning to do. We'll figure out how to represent our game board and what ... In this segment, we'll learn about vector performance and how we can avoid performance problems with our vectors.
In this segment, we'll begin setting up our program with our and function prototypes. We'll start off by defining the problem we want to solve, then write our pseudocode to solve the problem. After that, we'll write our ... In this segment, we'll learn how to pass parameters to our functions and return values from our functions. We'll also learn about ... In this video, we'll learn about global variables and global constants. We'll see how to set them, how to change them, and when ... Now it's time to learn about scopes and how they can affect our variables. In this segment, we'll look at C-Style strings and how they compare with the string object.